Here is the next installment of Progamming Things In Multiple Languages.\r\nThis time, I picked the BOMBARMENT game to implement.\r\nThis begins the start of reducing the languages.\r\nI've dropped HASKEL, JAVA, LISP, PERL, POWERSHELL, and VB.NET.
Bombardment is a much simpler battleship style game. The player and the computer have 4 platoons they can place within a 5x5 grid. They both take turns firing missiles at the other's grid. The object of the game is to detroy all four of the opponents outposts before they destroy yours.
Introduction and Planning Video: Episode 0
I programmed in the following:
LANGUAGE | SOFTWARE USED | SOURCE CODE | VIDEO |
Ada | GNAT Studio | Text File | Season 5 Episode 1 |
B.A.S.I.C. | GW-BASIC | Text File | Season 5 Episode 2 |
C\C++ | Visual Studio 2019 | Text File | Season 5 Episode 3 |
C# | Visual Studio 2019 | Text File | Season 5 Episode 4 |
Lua | ZeroBrane Studio | Text File | Season 5 Episode 5 |
Pascal | Turbo Pascal | Text File | Season 5 Episode 6 |
Python | Idle | Text File | Season 5 Episode 7 |