Here is the next installment of Progamming Things In Multiple Languages. This time, I picked the BOMBARMENT game to implement.
Bombardment is a much simpler battleship style game. The player and the computer have 4 platoons they can place within a 5x5 grid. They both take turns firing missiles at the other's grid. The object of the game is to detroy all four of the opponents outposts before they destroy yours.
Introduction and Planning Video: Episode 0
These are the languages I have attempted this time:
LANGUAGE | SOFTWARE USED | SOURCE CODE | VIDEO |
Ada | GNAT Studio | Text File | Season 5 : Episode 1 |
BASIC | GW-BASIC | Text File | Season 5 : Episode 2 |
C\C++ | Visual Studio 2019 | Text File | Season 5 : Episode 3 |
C# | Visual Studio 2019 | Text File | Season 5 : Episode 4 |
COBOL | OpenCobolIDE | Text File | Season 5 : Episode 5 |
Go | Notepad++ -> Command Line | Text File | Season 5 : Episode 6 |
Haskell | Notepad++ -> Command Line | Text File | Season 5 : Episode 7 |
Java | Eclipse | Text File | Season 5 : Episode 8 |
Lisp | Racket | Text File | Season 5 : Episode 9 |
Lua | ZeroBrane Studio | Text File | Season 5 : Episode 10 |
Pascal | Turbo Pascal | Text File | Season 5 : Episode 11 |
Perl | Notepad++ | Text File | Season 5 : Episode 12 |
PowerShell | Notepad++ | Text File | Season 5 : Episode 13 |
Python | Idle | Text File | Season 5 : Episode 14 |
Visual Basic | Visual Studio 2019 | Text File | Season 5 : Episode 15 |